Enemy templates

Underling Templates

The Underlings are monsters created by the Denizens on commission from Agents of Derse. They are the primary enemies in Sburb, and their job is to oppose the players- they do not assist the Dersite army on the Battlefield - indeed, Wayward Vagabond, a Dersite soldier, was not even familiar with the term "Imp" post-exile. Unlike most Prospitians and Dersites, they are physically affected by pre-entry prototypings, though unlike the kings and queens (and Jack Noir), they usually don't take on the attributes of all of them. When killed, Underlings explode into piles of grist, sometimes also leaving behind Vitality Gel cubes and / or additional remains, such as stains (as seen with shale imps and tar basilisks) or headsSburb Logo. Each underling is associated with and named after a specific type of Grist, and drops that type of grist when killed, although they can also drop additional varieties of grist. It can be postulated based on the contents of the Act 6 Act 4 Flash that Underlings encountered in void sessions are skeletal. It is noted thatSburb Logo the skeletal Underlings of void sessions are very difficult to permanently kill, collapsing into piles of bones before reassembling and attacking again.


Unknown Underling trophy seen on the lower right with rhino-like tusk.

Known underlings include Imps, Ogres, Basilisks, Liches, and Giclopses. There is one unknown type of underling that is seen as one of Grandpa's game trophies. Three large, unnamed underlings are seen in [S] Jack: Ascend.Sburb Logo, including a horned underling of the same type seen by Grandpa's fireplace. Another unknown underling, noted for having an extremely long body, is seen behind Terezi hereSburb Logo; this is confirmed to be a separate underling type (rather than the length being a result of one of the trolls' prototypings) by the existence of a skeletal equivalent hereSburb Logo.

Three additional large, powerful Underlings are seen in the beginning of [S] Cascade.Sburb Logo on LOHAC, attacking John as he initiates the scratch. As implied by Karkat, these enemies that attempt to stop the scratch from happening may be some of the most powerful foes in the game, aside from Denizens.