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Imagination is a statistic used in Problem Sleuth as a measurement of a character's ability to manipulate the imaginary universe. The stat reflects the limitations of their imaginations in the world, as well as the ease of which they can change the imaginary world. Using one's imagination, the characters can control matter, space, time and logic of the imaginary world.

Puzzles Edit

Pickle Inspector is the most well flexed with his imagination and wields extraordinary power in the imaginary universe. Not only can he create matter, but with a maxed-out imagination, he can divide himself, move through time (in the imaginary world), bend the very laws of surreality, and then some. Problem Sleuth has a middling amount of imagination. Although he rarely employs his imagination in altering the imaginary world, he does interact in more subtle ways, such as turning the legs of a monster into mobile legs. Ace Dick's imagination is pretty terrible. It barely exists. If used, it's more likely to explode in his face than be of use. If it was a face, he'd punch it. In the face.

Example Edit

Using his imagination, Pickle Inspector divided himself into eight parts using Combat Operandi: Lv. 8 Pickle Replicsimile. One of the Pickle Inspectors then used Combat Operandi: Temporal Replicsimile to split into two selves, one traveling into the future and becoming Future Pickle Inspector, the other the past and becoming Past Pickle Inspector. Later, Future Pickle Inspector used Temporal Replicsimile again, becoming Past-Future Pickle Inspector and Future-Future Pickle Inspector.

Items Edit

Some items can increase the amount of imagination a character has, most notably alcoholic beverages. The amount of imagination increased is relative to the current imagination of the character and the strength of the drink. The higher the imagination, the less of an impact the drink. Although hangovers do not lower imagination, they temporarily disable imagination itself until the hangover is cured.

Notes Edit

Normally, characters in the living world who project themselves into the imaginary world are unable to move their physical body, and should reside in the safety of a Fort. However, those with the Combat Operandi: Abstracted Thought are able to have both imaginary bodies and be consciously separate from them. It is not entirely clear if these separate consciousnesses are divided entirely from their source, or if they still share the same mind (further complicated by time-traveling alter-egos). Due to the portals from the imaginary world to the real world, people with high imagination have the potential to create imaginary inanimate objects and bring them into reality. Imagination is also reflected in the real world by the character's mannerisms. Characters with low imagination may be less humorous or witty, an example of which being Ace Dick eating candy corn instead of performing Candy Corn Vampire.

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