Homestuck Adventure Game
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TBA |
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Q2 2014 |
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The Homestuck Adventure Game is an upcoming video game based on Homestuck. It is tentatively scheduled for a Q2 2014 release for Windows, Mac OSX and Linux platforms. The game will be developed by an existing indie game company, but the developer's identity (or if one has been chosen yet) has not been announced.
Production history
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The project was announced by Andrew Hussie on September 4, 2012, and a Kickstarter campaign was launched to raise $700,000 to fund its production. The funding goal was met after just 32 hours; when the Kickstarter concluded on October 4th at 2:26pm EDT (18:26 UTC), the final total was $2,485,506 from 24,346 backers. Hours later, What Pumpkin launched a PayPal option for pledging that ran for two weeks and closed on October 18th. With the additional funds from the Paypal campaign, the total funds raised surpassed $2,500,000, however an exact figure was not given.
Game development was initially scheduled to begin following the conclusion of Homestuck, then projected to end sometime in 2013. However, as the initial pre-development work began, Hussie learned that the game's release would have to be delayed significantly unless he began to write and plan it as soon as possible. On April 14, 2013, following the conclusion of Act 6 Intermission 5, he announced that Homestuck would go on hiatus for several months while he worked on the game.
Game details
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According to Hussie's pitch on Kickstarter, the game will take place in the same universe as Homestuck, but is not a direct adaptation of the comic. Instead, the game is more of a spinoff, featuring many of the same elements but not directly interacting with the comic's narrative. The game's storyline will be smaller and more self-contained than the comic's and is designed to be accessible to players unfamiliar with the franchise. Actual details on the plot, such as whether elements like exiles will appear, are currently undetermined and will be decided later in the development process.
Gameplay is expected to be a "formal exercise" in interactive storytelling, though Hussie has said that he hopes to play around with the genre and do things not previously attempted in adventure games. Thanks to exceeding Kickstarter goals, the game will be released in English, French, Italian, German and Spanish languages.