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Homestuck: Act 2

Raise of the Conductor's Baton
A1.png
Since you are reading this, chances are you've installed this game on your computer already. If this is true, like many others, you have just participated in bringing about the end of the world.

Start

Page 248Sburb Logo.svg

End

Page 758Sburb Logo.svg

Length

511 pages

Previous

Act 1: The Note Desolation Plays

Following

Act 3: Insane Corkscrew Haymakers


The second act of Homestuck is titled Raise of the Conductor's BatonSburb Logo.svg. It follows John's exploration of his house in the Medium while contacted by a mysterious voice and Dave's search for his Bro's copy of Sburb.

Click the "Sburb Logo.svg" to open the page from Homestuck.

  • Sburb Logo.svgThe Wayward Vagabond is introduced and starts commanding John from years in the future (but not many).
  • Sburb Logo.svgRose starts a Sburb walkthrough on GameFAQS.
  • Sburb Logo.svgJohn's House is teleported to The Medium.
  • Sburb Logo.svgThe Kernelsprite divides, leaving only the sprite portion which is accidentally prototyped with Nanna's ashes.
  • Sburb Logo.svgJohn explores his house in its new location.
  • Sburb Logo.svgRose's connection fails while moving John's Dad's Car which falls into the abyss, along with Jade's package and John's copy of the server software for Sburb.
  • Sburb Logo.svgJohn tells Dave to save Rose from the fire near her house using his (Bro's) copy of Sburb.
  • Sburb Logo.svgRose starts on her journey to regain electrical power.
  • Sburb Logo.svgDave is introduced in person, though the scenes with him are set 'in the past.'
  • Sburb Logo.svgDave loses both his client and server copies of Sburb to a Rambunctious Crow, which is then impaled and launched out the window.
  • Sburb Logo.svgRose's Mom is first seen and soon engages in Strife with her daughter.
  • Sburb Logo.svgJohn fights and wins against a Shale Imp, scaling him up his Echeladder by two Achievement Rungs.
  • Sburb Logo.svgRose reconnects with John after she finds a power generator.
  • Sburb Logo.svgJohn meets the Nannasprite.
  • Sburb Logo.svgNannasprite explains several concepts of Sburb to John, including his goal: build his house up to reach Skaia.
  • Sburb Logo.svgJohn and the Wayward Vagabond have a struggle against each other that inadvertently leads to the Vagabond turning off caps lock.
  • Sburb Logo.svgPressing the caps lock key opens a compartment near the Wayward Vagabond where he finds a houseplant, cans of food, and a book on Human Etiquette.
  • Sburb Logo.svgDave starts to look for his bro's Sburb betas. Dave plays Mad Snacks Yo for a little bit.
  • Sburb Logo.svgRose deploys the Punch Designix.
  • Sburb Logo.svgRose crushes a shale imp with John's piano, destroying both the creature and the instrument.
  • Sburb Logo.svgRose starts to build upwards, creating floors over Dad's room and John's Room.
  • Sburb Logo.svgThe Wayward Vagabond, now with the knowledge of human etiquette, begins to cooperate with John in a much more engaging fashion.
  • Sburb Logo.svgRose uses the safe in the study to crush an imp.
    • Sburb Logo.svgUnderneath the safe, John finds a blank captchalogue card.
    • Sburb Logo.svgThe falling safe breaks a hole in the house that goes from Rose's platform through Dad's room and finally the ceiling of the study.
    • Sburb Logo.svgThe safe's door breaks off on impact, spilling its contents onto the floor.
  • Sburb Logo.svgJohn discovers that captchalogue cards have codes on the reverse side.
  • Sburb Logo.svgJohn began to use the Punch Designix, discovering that...
    • Sburb Logo.svgObjects in cards punched by the Designix can't be retrieved.
    • Sburb Logo.svgPunched cards can be run through the Totem Lathe to make totems corresponding to the card's punched code.
  • Sburb Logo.svgRose uses the bathtub to crush an imp, resulting in another hole that goes from the side of the house through the study and into the utility room.
  • Sburb Logo.svgJohn accidentally destroys another imp (and creates a second hole in the exterior wall of the study) with his Sylladex, levelling him up to Pesky Urchin.
  • Sburb Logo.svgCrude Ogres begin to crawl up the cliffside to John's house.
  • Sburb Logo.svgDave turns on the 'detect collisions' option on his Hash Map Fetch Modus, allowing him to captchalogue objects in a more safe manner.
  • Sburb Logo.svgDave constructs a Fort out of turntables and cinderblocks, allowing him to reach the hatch to the crawlspace above his apartment.
  • Sburb Logo.svgRose creates 10 blank captchalogue cards using the Alchemiter, giving John a 12 card sylladex.
  • Sburb Logo.svgAfter reading a bit from 'Harry Anderson "Wise Guy"', John gets the idea to run two punched cards through the Designix at the same time
  • Sburb Logo.svgJohn combines the Green Slime Ghost Pogo and Claw Hammer cards to make the Pogo Hammer.
  • Sburb Logo.svgJohn's first use of the Pogo Hammer sends him flying up to the roof over his Dad's bedroom. Rose catches him using his bed, and he begins to drift off.
  • Sburb Logo.svgRose attempts to message John the captchalogue code for the Sburb server beta but learns to her dismay that the beta has no code.
  • Sburb Logo.svgThe generator shuts down from the heat of the forest fire, once again cutting off Rose's connection.
  • Sburb Logo.svgJohn wakes up after having a vision of Jade (and a Pumpkin that may or may not really exist) and moves to the top of the house where he confronts two Crude Ogres.
  • Sburb Logo.svgDave ascends to his roof as well, taking Lil Cal with him in an epic scene. Jade is, very curtly, seen in person.
  • Sburb Logo.svgThe Wayward Vagabond becomes playable.
  • Sburb Logo.svgThe Vagabond creates Can Town, an imaginary democratic society.
  • Sburb Logo.svgThe Vagabond's meddling with the computer in the Underground Base starts a 4:13 countdown, startlingly similar to the one that appears on the John's Cruxtruder before his neighborhood is destroyed.
  • Sburb Logo.svgThe Vagabond finds the Appearifier in another room and uses it to, among other things, release Serenity the firefly from her amber prison.
  • Sburb Logo.svgThe countdown does not cause the Underground Base to be destroyed. Rather, the base shoots into the air and travels west.
  • Sburb Logo.svgRose's Mom, seeing the approaching flames from the forest fire, enters a code into a keypad, opening a hidden stairwell in Jaspers' mausoleum.
  • Sburb Logo.svgJohn's Dad, realizing the handcuffs he is bound with are his son's trick handcuffs, frees himself from the Shale Imps.
  • Sburb Logo.svgDave confronts his Bro on the rooftop.
  • Sburb Logo.svgThe Wayward Vagabond arrives at the Frog Temple.
  • Sburb Logo.svgThe curtains close on Act 2.


Homestuck Acts
Act 1 · Act 2 · Act 3 · Intermission · Act 4 · Act 5 (Act 1, Act 2· Intermission 2

Act 6 (Act 1, Intermission 1, Act 2, Intermission 2, Act 3)

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