Since you are reading this, chances are you've installed this game on your computer already. If this is true, like many others, you have just participated in bringing about the end of the world.
Rose's connection fails while moving John's Dad's Car which falls into the abyss, along with GG's package and John's copy of the server software for Sburb.
John tells TG to save Rose from the fire near her house using his (Bro's) copy of Sburb.
Rose starts on her journey to regain electrical power.
TG is introduced as Dave Strider, though the scenes with him are set 'in the past.'
Dave loses both his client and server copies of Sburb to a Rambunctious Crow, which is then impaled and launched out the window.
Rose's Mom is first seen and soon engages in Strife with her daughter.
John fights and wins against a Shale Imp, scaling him up his Echeladder by two Achievement Rungs.
Rose reconnects with John after she finds a power generator.
The falling safe breaks a hole in the house that goes from Rose's platform through Dad's room and finally the ceiling of the study.
The safe's door breaks off on impact, spilling its contents onto the floor.
John discovers that captchalogue cards have codes on the reverse side.
John began to use the Punch Designix, discovering that...
Objects in cards punched by the Designix can't be retrieved.
Punched cards can be run through the Totem Lathe to make totems corresponding to the card's punched code.
Rose uses the bathtub to crush an imp, resulting in another hole that goes from the side of the house through the study and into the utility room.
John accidentally destroys another imp (and creates a second hole in the exterior wall of the study) with his Sylladex, levelling him up to Pesky Urchin.
Crude Ogres begin to crawl up the cliffside to John's house.
Dave turns on the 'detect collisions' option on his Hash Map Fetch Modus, allowing him to captchalogue objects in a more safe manner.
Dave constructs a Fort out of turntables and cinderblocks, allowing him to reach the hatch to the crawlspace above his apartment.
Rose creates 10 blank captchalogue cards using the Alchemiter, giving John a 12 card sylladex.
After reading a bit from 'Harry Anderson "Wise Guy"', John gets the idea to run two punched cards through the Designix at the same time
John's first use of the Pogo Hammer sends him flying up to the roof over his Dad's bedroom. Rose catches him using his bed, and he begins to drift off.
Rose attempts to message John the captchalogue code for the Sburb server beta but learns to her dismay that the beta has no code.
The generator shuts down from the heat of the forest fire, once again cutting off Rose's connection.
John wakes up after having a vision of GG (and a Pumpkin that may or may not really exist) and moves to the top of the house where he confronts two Crude Ogres.
Dave ascends to his roof as well, taking Lil Cal with him in an epic scene. GG is, very curtly, seen in person.
The Wayward Vagabond becomes playable.
The Vagabond creates Can Town, an imaginary democratic society.
The Vagabond's meddling with the computer in the Underground Base starts a 4:13 countdown, startlingly similar to the one that appears on the John's Cruxtruder before his neighborhood is destroyed.
The Vagabond finds the Appearifier in another room and uses it to, among other things, release Serenity the firefly from her amber prison.
The countdown does not cause the Underground Base to be destroyed. Rather, the base shoots into the air and travels west.
Rose's Mom, seeing the approaching flames from the forest fire, enters a code into a keypad, opening a hidden stairwell in Jaspers' mausoleum.
John's Dad, realizing the handcuffs he is bound with are his son's trick handcuffs, frees himself from the Shale Imps.