A young man stands in his bedroom. It just so happens that today, the 13th of April, is this young man's birthday. Though it was thirteen years ago he was given life, it is only today he will be given a name!
The first act of Homestuck is titled . The act is an introduction to the characters and the setting of the game, following John Egbert's efforts to obtain and play his copy of Sburb up until he enters the Medium. The concepts of captchaloging, sylladices, and fetch modi are explored.
- Sburb, a popular but mysterious new computer game, is introduced. John's copy of the game was meant to arrive three days before his birthday but is arriving late.
- baked goods overdose is revealed. John's distaste for
- Pesterchum, a major means of communicating in Homestuck, is introduced. John's friends are seen in his contact list: turntechGodhead, tentacleTherapist, and gardenGnostic.
- TG messages John and suggests that he check his mail for his copy of Sburb. Upon looking outside, John sees the flag on the mailbox turned up, indicating new mail.
- Dad is first (not) seen, beating John to the mailbox. John's
- hammerkind. John allocates his strife specibus with
- obsession with harlequins is noted as soon as John exits his bedroom. Dad's
- Nanna is also semi-introduced, though as non-living ashes in an urn, which is promptly toppled.
- John is given a giant harlequin doll as a gift from his father.
- TT contacts John while he's getting his fake arms from his room.
- car and sees a green package and something that looks like a slip of paper. John peeks into his dad's
- John looks through the kitchen and sees a red package and an envelope with the Sburb logo on it.
- Strife with his dad. John enters the kitchen and gets into
- absconds from the fight, taking the red package, the envelope, and his dad's PDA with him. John
- While installing the beta, John finds a Queue Fetch Modus. This Fetch Modus works like Stack but only allows the user to access the card on the bottom, not the top.
- After applying the Queue Modus, John realizes he doesn't have a physical card for the Stack Modus. This means he's stuck using Queue.
- In order to get the red package on the bottom card to open, John begins captchaloging items, accidentally breaking his window, smearing a cake on his wall, and sending several of his items into the yard.
- bunny from Con Air, one of his favorite really terrible movies. John finally opens the red package, finding the
- The Sburb beta finishes installing on John's computer.
- TT explains that there are two different disks and players in Sburb; the server and the client. She connects as a server player to John, who only has the client disk.
The server in Sburb has an array of tools that allow them to alter the reality around their client.
- 'Select' allows them to select an object and move it around. The client player can't be selected.
- 'Revise' allows them to revise a room's dimensions, making more floor space, etc.
- The 'Phernalia Registry' holds machines that play a role in the game.
- 'Deploy' lets the server drop an item from the Registry into the world.
- grist they have. Grist is a resource in Sburb that are expended when the server uses Revise or Deploy. The 'Grist Cache' tells the server how much
- The 'Atheneum' lists all the known configurations of totems made from cruxite dowels and the corresponding item for each totem.
- Magic Chest on the roof. TT puts John's
- John finds his Stack Fetch Modus card on the floor where the chest once stood, allowing him to freely switch between Stack and Queue.
- The server player's abilities are limited to the area around their client. The client must move within range of an area or object in order for the server to manipulate it.
- Totem Lathe in this area. TT revises John's room to have more room in the corner. She deploys the
- Harry Anderson "Wise Guy" and his Dad's PDA. With John standing in the extended part of his room, TT is able to reach and bring John his copy of
- Cruxtruder in John's living room, unwittingly blocking the front door. TT deploys the
- Alchemiter, the last of the freebie machines, on John's balcony. TT deploys the
- John installs Pesterchum on the PDA, allowing him to communicate with his friends even when not at his computer.
- bathroom, TT accidentally rips it out of the floor and puts it in the backyard. While trying to clean up the toilet in the
- utility room, finding a sledgehammer and a blank strife card. By combining the two, he can now access both regular and sledgehammers freely. John hops down the resulting hole to the
- TT pulls out the bathtub in the same manner as the toilet. While moving it, her connection is lost, leaving the bathtub in the middle of the hallway.
- Kernelsprite and starting a countdown on the machine. Using the sledgehammer (and TT's help), John opens the Cruxtruder, freeing the
- Cruxite Dowel from the Cruxtruder, a Pre-Punched Card from TT, and several of his dad's harlequin statues. Shards of glass he captchalogued earlier are ejected from his sylladex and rip apart his harlequin doll. John takes a
- TT, reading from a walkthrough that the kernelsprite must be 'prototyped,' drops the doll onto it, merging the two.
- John places the Cruxite Dowel on the Alchemiter, which scans it and creates 3 Perfectly Generic Objects.
- John, using a telescope, sees a meteor in the sky, headed straight for his house.
- By sticking the Pre-Punched Card and Cruxite Dowel in the Totem Lathe, John creates a Totem.
- his bedroom. While trying to move back the bathtub, TT's connection is lost again, barricading John in
- Rose Lalonde. The perspective changes to TT, who is introduced as
- observatory in her house and connects to an unsecure wifi point originating from a lab near her house. Rose, seeking higher ground and a better internet signal, goes to the
- Rose removes the door to John's bedroom, puts his bathtub back in the bathroom, and stores the Perfectly Generic Objects in her Phernalia Registry.
- Cruxite Apple which lands in his hands just half a minute before the meteor strikes his neighborhood, creating a huge explosion. John uses the Totem with the Alchemiter, creating a
- The curtains close on Act 1.
|Act 1||Act 2||Act 3||Intermission||Act 4|
|Act 5 Act 1||Intermission 2||Act 6 Act 1||Act 6 Int. 1|
|Act 6 Act 2||Act 6 Int. 2||Act 6 Act 3||Act 6 Int. 3||Act 6 Act 4|
|Act 6 Int. 4||Act 6 Int. 5|