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In the Steam versions of Hiveswap and Hauntswitch, the player is able to get a number of achievements, some of which make reference to various tropes and jokes from Homestuck and MS Paint Adventures as a whole. The following is a comprehensive list of all the achievements, per act.
Here, the achievements are generally sorted by the order they can be achieved in the story. While this order is clear-cut for story-based achievements, it is less clear for missable achievements, as the rooms in which they can be achieved can be revisited throughout the course of the game, and some achievements only require the combination of objects, not an object and a background detail. This is in contrast with Steam, which orders achievements based on whether or not the player achieved them, followed by the number of people who achieved them, and therefore usually orders story-based achievements in order, but has the potential to switch orders of missable achievements at any time.
Use the ballet shoes on the slinky up near the attic.
NO. THEY'RE YOURS NOW
The batteries are yours, and you're keeping them.
Try putting the E-cell batteries back in Pa's universal remote.
THEY'RE STUFFED
Tried to treat the taxidermied.
Feed dog treats to the three taxidermied bear-ish creatures in the living room, the narwhal hidden in the basement, and both the deer and the lion head in the trophy room.
WHERE THEY BELONG
Tried to trash the POGS.
Throw the pogs in the trash, by the fridge in the kitchen.
MAY I HAVE THIS DANCE?
No? How about this one?
Tap-dance and ballet at the dancers in the basement.
PERIOD-APPROPRIATE REFERENCES
This game is set in 1994.
Fax some pogs when the power's back on, also by the fridge in the kitchen.
ACTIVITY RECORDED
Observed cultists.
Locate the mysterious figures out the hidden window in Jude's treehouse.
SEQUENCE BREAKER
Tried to get ahead of the game.
Try firing a flare at the evil-looking mansion out the same hidden window.
RED AND GREEN HERRING
Overthought it.
Fill a sack with two of the same marble.
THE LONG GONEBIRDS
Alas, Curses, and/or Farewell, as the case may be.
Examine Jude's bird cage after sending each pigeon out, including one last time during the final STRIFE sequence.
BIRDGEONING TALENT
Carried a tune.
Use Byers on the piano and listen to his haunting refrain.
SURELY HE HAS SOME ADDITIONAL PURPOSE
Nope.
Use Byers on 30 different objects.
SERIOUSLY, DON'T EAT THE MUMMY
What is WRONG with you?
Throw some spice on the mummy hidden in the attic under a chair.
There is currently no known way to earn this achievement.
Judging by the description, it is speculated that this achievement can only be gotten when a save file from Act 1 is carried over into either the later acts of Hiveswap or Hauntswitch, possibly with a matching OURO achievement. This is also the only achievement to not be hidden, meaning that its description is viewable to anyone who hasn't achieved it, and even those who don't own Act 1.
According to Steam, all the achievement names in Act 1 are prefaced with a "greater than" symbol, ">". This is a likely reference to MS Paint Adventures, where the same symbol prefaces commands when they are clickable.
Only one person has received the BOROS achievement, Animegamer1996, but this is likely the result of developer tests.