What Pumpkin Games




Microsoft Windows, macOS, Linux


Act 1 - September 14, 2017
Act 2 - Spring 2018
Act 3 - TBA
Act 4 - TBA


Adventure game


Cohen Edenfield


Andrew Hussie
Cindy Dominguez


Cohen Edenfield (story and script)
Andrew Hussie (story)
Ryan North (additional)
ctset (additional)
Paul Dochney (additional)
Chris Hastings (additional)
Jess Haskins (additional)


James Roach (music lead)
Toby Fox

Hiveswap is a video game set in the Homestuck universe. The story involves a human girl, Joey Claire, switching places with a troll on Alternia after she finds and accidentally activates a mysterious device in her attic. To return home, she must work with a group of troll rebels to prevent the activation of a doomsday weapon that threatens both of their worlds.[1]

Hiveswap is the first game created by What Pumpkin Games and is made with the Unity game engine. It is being released as a four-part episodic title, with Act 1 released on September 14, 2017, Act 2 currently scheduled for release in Spring 2018, and no release dates announced for Acts 3 and 4 at the present.

As mentioned in an interview with the head writer, Cohen Edenfield, then in the official Hiveswap Act 1 highlights, the game is to be followed by a sequel titled Hauntswitch, featuring Dammek, the troll who switched planets with Joey. The games are announced to be "playable in either order", with saves continuing "from chapter to chapter, then from game to game".


Hiveswap will be released as four distinct episodes, or "acts." At present, only the first act has been released.

Act 1: Kansas City Shuffle

Main article: Hiveswap: Act 1

Act 1 introduces Joey Claire and Jude Harley, the children of Jake Harley and A. Claire, in 1994. When their home, Half-Harley Manor, is assailed by mysterious monsters, Joey is driven into the attic, where she accidentally activates a portal and is transported to Alternia, switching places with an alien troll, Dammek. While there she meets Xefros Tritoh, and the pair find themselves in a dangerous situation.

Production history

Pre-production and original version

The project was announced by Andrew Hussie on September 4, 2012, and a Kickstarter campaign was launched to raise $700,000 to fund its production. The funding goal was met after just 32 hours; when the Kickstarter concluded on October 4 at 2:26pm EDT (18:26 UTC), the final total was $2,485,506 from 24,346 backers. Hours later, What Pumpkin launched a PayPal option for pledging that ran for two weeks and closed on October 18. With the additional funds from the Paypal campaign, the total funds raised surpassed $2,500,000, however an exact figure was not given. However, it likely isn't that much higher, seeing as Hussie still used the value "2.5 million bucks" to refer to the entire funds.

The original project timeline, as outlined in the Kickstarter, would have seen game development begin following the planned conclusion of Homestuck in 2013, with the game releasing sometime in 2014. However, as pre-production work began and it became clear that the project would require Hussie's immediate full attention, he put Homestuck on hiatus so he could focus on writing and planning for the game. This hiatus began after the end of Act 6 Intermission 5, and lasted from April 14 to June 12, 2013. Game work was also one of the factors that led to the year-long gigapause from October 16, 2013 to October 16, 2014.

The game was originally being developed by game studio The Odd Gentlemen, which publicly announced its involvement through a press release posted on Tumblr on June 21, 2014, revealing two pieces of concept art and one character model. Months later, however, the October 31, 2014 Kickstarter update stated that the game had changed hands and would "continue production in-house" under What Pumpkin Studios' newly-formed video game division, What Pumpkin Studios NYC. The update announced that the game's title would be Hiveswap and outlined the plans for an episodic release model and a second game. At this point in its life, the game was being developed with 3D graphics.

The Hiveswap website launched on February 15, 2015, advertising an Act 1 release in spring 2015 (later revised to mid-2015). An asset reel of 3D character models was included in the the March 26, 2015 update, and a teaser trailer was posted on April 10.

On July 20, 2015, What Pumpkin announced that We Love Fine (now known as For Fans By Fans) would be taking over production of Homestuck merchandise, allowing What Pumpkin to restructure and focus on making games. In what would be the final update for the original version of Hiveswap, posted the same day, it was stated that the game was being delayed due to the restructuring and the developers' move into a larger office.

Final version

The next update, posted on December 25, 2015, revealed that Hiveswap and its developer had changed enormously over the preceding months. The increasing time and financial demands required by 3D modelling, as well as some engineering issues, had prompted What Pumpkin to scrap the 3D graphics and remake the game with 2D art instead. As part of this change, What Pumpkin Studios NYC had been closed and replaced with a geographically decentralized operation that would cost less money to run.

On October 6, 2016, the first trailer for the new incarnation of Hiveswap was released, announcing a January 2017 release for Act 1. At the same time, the game was submitted to Steam Greenlight and approved for release on Steam on December 28. The January release date was not met, however, and the game's release was pushed back further to allow for additional bug testing. On April 13, 2017, another trailer was released along with a statement from Cohen Edenfield, saying that the next time a release date would be provided would be just prior to Act 1's launch. A launch trailer released on August 29, 2017 advertised a release date of September 14, and Act 1 and its soundtrack were released on that day.

On November 11, 2017, What Pumpkin announced a Spring 2018 release date for Act 2, as well as the weekly Troll Call event in which new Hiveswap characters would be revealed every Wednesday in the run-up to the release.

Changes between development versions

Despite Kickstarter's stretch goal that all backers could beta test Hiveswap, only the episodes' final builds were released along with occasional bug fixes. Some early concepts and screenshots were released, however:

  • All 3D models and animation were scrapped by December 2015 to use 2D art instead
  • At least two UIs have been scrapped from the final work; The first used similar icons on the top of the screen for the characters, Abilitechs, the communicator slot and setting buttons while the sylladex was on the screen's bottom; Then on August 2015 another UI similar to the final product was shown, but with the sylladex and the character's icon on the screen's left corner
    • Most if not all inventory/portrait icons had their sprites changed twice
  • Various troll concepts have been scrapped or changed; These characters do not canonically exist in the game and the changes were brought by the mindset of what would be visually dynamic in 2D animation
    • The game would have contained +100 NPCs according to its first press sheet, but the cast was reduced to about half in the final product
  • Jude's Sylladex was originally grey as opposed to green/yellow for all characters, and each character probabily had its own sylladex color
    • Jude's shirt symbol used to be green and gray instead of (mostly) blue and gray
  • Most references to copyrighted material were remained in the shift to 2D development but got changed to parodies months before the game's release


See also


External links